Andy

Andy

Andy

Ramos

Ramos

Ramos

From brief to tested, shipped work. Fast.

AI-native product designer. I partner with PMs and engineers on conversion-focused experiences, build multi-brand design systems, and prototype in code so ideas reach testing sooner.

hello@andyramos.design

hello@andyramos.design

hello@andyramos.design

Currently:

Since Mar 2026

UX/UI Designer at Pillar4. The team’s go-to AI practitioner, running a design loop that turns briefs into coded prototypes and A/B tests.

Work

Works in UX/UI & Product Design

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[AI WORKFLOW]

2026

Figma to Optimizely

A Claude Code plugin I built at Pillar4 Media that turns a Figma design into a launch-ready Optimizely test in one command.

Problem

Every test design got rebuilt by hand before it could run. One sprint to build, another to test.

What I did

Designed and built a plugin around how our test engineer actually works, then wrote the guide and onboarded the product team.

Outcome

Build time went from a sprint to hours. PMs and analysts now ship their own test widgets, more than a dozen so far.

Read the case study

Illustration of a Figma frame with $-tagged layers becoming a form of editable widget fields

[PRODUCT DESIGN]

2025

Riverly

An AI coach that helps professionals decode tense workplace conversations, designed and shipped solo in 30 days.

Problem

Grammarly fixes our writing. Nothing helped with the conversations that actually shape our careers.

What I did

Solo designer and founder. Research with 150+ professionals, a three-step intake, a glass UI system, and a shipped product.

Outcome

Form abandonment fell from 67% to 12%, and the average session grew from 2 to 8 minutes.

Read the case study

[PRODUCT DESIGN]

2025

Yappy

A conversation game that reads the room, adapting its questions to time, group size, and how well you know each other.

Problem

Conversation games are either too safe or too chaotic, and none of them adapt to the room you’re actually in.

What I did

Designed and shipped it in 6 days for a hackathon: a three-tap setup, a tagged question bank, and a follow-up mechanic.

Outcome

A game that changes how people answer, not just what they’re asked.

Read the case study

[UX/UI DESIGN]

2025

Formula 1 Experiences

A full redesign of Formula 1’s official hospitality platform, rebuilt on F1’s first global design system.

Problem

F1 launched its first design system and required every official partner to align, including the entire e-commerce flow.

What I did

Turned F1’s tokens into responsive components on an 8px grid, restructured package filtering, and worked daily with developers.

Outcome

Launched with minimal client revisions. The developer called it the smoothest handoff in the partnership’s history.

Read the case study

[UX/UI DESIGN]

2024

Purium

A redesign of Purium’s superfood storefront that makes products, benefits, and buying easier to understand.

Problem

The previous site undersold a premium wellness brand and made products hard to understand and compare.

What I did

Rebuilt the experience on a more refined design system, with clearer product education and a calmer visual language.

Outcome

A more inviting, educational storefront that keeps the brand’s professional integrity.

Read the case study

[UX/UI DESIGN]

2024

Globe Trek

A website for an adventure travel agency that pairs big-trip energy with planning that stays simple.

Problem

Adventure travel sites usually pick one: inspiring imagery or trip details people can actually use.

What I did

Designed a responsive site that leads with the trip and keeps featured tours and booking one step away.

Outcome

A site that sells the adventure and makes the next step obvious.

Read the case study

Work

Works in UX/UI & Product Design

View All

View All

[AI WORKFLOW]

2026

Figma to Optimizely

A Claude Code plugin I built at Pillar4 Media that turns a Figma design into a launch-ready Optimizely test in one command.

Problem

Every test design got rebuilt by hand before it could run. One sprint to build, another to test.

What I did

Designed and built a plugin around how our test engineer actually works, then wrote the guide and onboarded the product team.

Outcome

Build time went from a sprint to hours. PMs and analysts now ship their own test widgets, more than a dozen so far.

Read the case study

Illustration of a Figma frame with $-tagged layers becoming a form of editable widget fields

[PRODUCT DESIGN]

2025

Riverly

An AI coach that helps professionals decode tense workplace conversations, designed and shipped solo in 30 days.

Problem

Grammarly fixes our writing. Nothing helped with the conversations that actually shape our careers.

What I did

Solo designer and founder. Research with 150+ professionals, a three-step intake, a glass UI system, and a shipped product.

Outcome

Form abandonment fell from 67% to 12%, and the average session grew from 2 to 8 minutes.

Read the case study

[PRODUCT DESIGN]

2025

Yappy

A conversation game that reads the room, adapting its questions to time, group size, and how well you know each other.

Problem

Conversation games are either too safe or too chaotic, and none of them adapt to the room you’re actually in.

What I did

Designed and shipped it in 6 days for a hackathon: a three-tap setup, a tagged question bank, and a follow-up mechanic.

Outcome

A game that changes how people answer, not just what they’re asked.

Read the case study

[UX/UI DESIGN]

2025

Formula 1 Experiences

A full redesign of Formula 1’s official hospitality platform, rebuilt on F1’s first global design system.

Problem

F1 launched its first design system and required every official partner to align, including the entire e-commerce flow.

What I did

Turned F1’s tokens into responsive components on an 8px grid, restructured package filtering, and worked daily with developers.

Outcome

Launched with minimal client revisions. The developer called it the smoothest handoff in the partnership’s history.

Read the case study

[UX/UI DESIGN]

2024

Purium

A redesign of Purium’s superfood storefront that makes products, benefits, and buying easier to understand.

Problem

The previous site undersold a premium wellness brand and made products hard to understand and compare.

What I did

Rebuilt the experience on a more refined design system, with clearer product education and a calmer visual language.

Outcome

A more inviting, educational storefront that keeps the brand’s professional integrity.

Read the case study

[UX/UI DESIGN]

2024

Globe Trek

A website for an adventure travel agency that pairs big-trip energy with planning that stays simple.

Problem

Adventure travel sites usually pick one: inspiring imagery or trip details people can actually use.

What I did

Designed a responsive site that leads with the trip and keeps featured tours and booking one step away.

Outcome

A site that sells the adventure and makes the next step obvious.

Read the case study

About Me

About Me

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Based in Charlotte. Off the clock, I’m fly fishing, making music, or building something in code just to see if I can. It’s where my best ideas start.

Based in Charlotte. Off the clock, I’m fly fishing, making music, or building something in code just to see if I can. It’s where my best ideas start.